The Purple Cloaks

Five Long Years

Five years ago the Gem of the North, Silverymoon was on the front line of a terrible battle between the Purple Cloaks and a murderous plague cult. In order to prevent genocide, Alyona Ashbrow was forced to tear the city from this reality and plunged into it’s own pocket dimension.

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Despite saving the world (again), the group’s happy-go-lucky adventuring spirit had been pushed to it’s limit and cracks began to form in the group. The Purple Cloaks completed a handful of quests after returning to their tower on the Sword Coast but it wasn’t to last.

During this time, a sense of guilt had been growing within Alyona and strange dreams plagued her sleep. A month after returning to the Purple Tower, Alyona made the decision to leave the Cloaks and lead a mission with Alistair into the spellscarred Underchasm. The group were unsure if Aly’s mission to the Underchasm was a good idea and there were many nights of discussion around the warm hearth of the Purple Tower. Part of Aly wanted her friends to join her to help the cause and support her but Aly also worried about bringing her freinds into such a dangerous mission. Ultimately Aly hung up her cloak and left the Sword Coast accompanied by Alastair and the remaining Knights in Silver. Aly stayed in contact with the group through through messenger spells and letters that she wrote to Derrin.

The purple cloaks were down to three members, but continued to fight the good fight. More quests and adventures followed (including a dramatic week that ended with a small army of Xvarts laying siege to the Purple Tower) but it was clear that Derrin was struggling to adapt with Aly gone. Another month had passed when Ansel found Derrin’s cloak neatly folded on his bed with a note explaining that he needed to get back to nature.

Briss and Ansel had never really spoken to each other before and the weeks that followed were a little awkward. Despite their differences, both adventurer’s had stuck around for the same reason; the Purple Cloaks had grown to be their family. Having grown used to Derrin arranging work from his contacts or Aly organising adventures from mail, this period wasn’t very busy. After avoiding talking about how dire the situation was getting for almost six weeks Briss and Ansel sat down and made a plan. After hours of discussion (which was mostly reminiscing), they decided to hire two interns and train them to be Purple Cloaks.

Within a week of this discussion, Briss and Ansel had two new adventurers-in-training living in the Purple Tower.
- Millie Mudd was a human bard who was enlisted after a long night of drinking in Baldur’s Gate (which neither Ansel or Briss can fully remember). Although probably not the best candidate, Millie was too charming for Briss or Ansel to send away and she quickly became close with them both.
- Tangim Grub was a young gnome priest who worshipped Waukeen (the goddess of commerce) and the Purple Cloaks had almost hired him as an accountant several months ago but decided his services would be too costly. Briss figured that if they enrolled him as their adventuring intern they would be able to get his accounting services for free while also gaining a much needed cleric for the party. Ansel and Briss wisely let Millie do the talking when they approached Tangim and sure enough after a few drinks and a song, Tangim was begging to join the group.

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Although Briss missed the old days, training the new Purple Cloaks served as a good distraction. After a few months the party was shaping up nicely and thanks to Tangim was actually making a steady profit. The party completed more adventures and started settling into a familiar rhythm. Unfortunately that’s when disaster struck. After besting a wight princling in a Neverwinter tomb, Ansel was seriously wounded. To combat the wound, Tangim produced a potion from his sachel. Sadly Tangim had misidentified the liquid and had in fact poisoned Ansel. Ansel’s killeren leg was able to absorb much of the poison but it became corrupted as a result.

After escorting Ansel back to the forests where the Killeren had first grafted the leg to him, the Purple Cloaks were forced to leave him in their care. The Killeren could heal Ansel but it would take months. Ansel offered his cloak to Briss in the hope that it could be passed to another adventurer in his absence. Briss, Millie and Tangim returned to the Purple Tower and began the process of finding a new intern.

Fate had other plans and a day after arriving home, Briss was summoned to a gathering in the south. For reasons Briss didn’t disclose to Millie or Tangim, they couldn’t come with her. Briss promised to return within the month and left the Purple Tower to head south (again not disclosing the exact location). Mille and Tangim had still not technically been bestowed their own cloaks and waited patiently for Briss’ return. After two months Briss still hadn’t returned and the pair had received no word from her. Only seven months had passed since the Battle for Silverymoon and the founding Purple Cloaks where scattered across Faerun. What were they supposed to do?
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It is 1490 DR (Year of the Star Walker’s Return) and five years have passed since the Battle of Silverymoon. Two large portals have been constructed/discovered that lead to the pocket realm and contact has been reestablished with the lost settlements of Silverymoon, Everlund, Sundabar and Citadel Felbarr. The main portal can be found at the northwest tip of High forest and a small village has begun to spring up around it known as Bluedoor. The second portal is kept a secret known only to the Knights in Silver. Traders and travelers are able to pass through the Bluedoor but it is closely guarded and travel is regulated.

Although most deities went near to silent when the spellplague struck in 1385 DR, the last five years has seen a gradual increase in communication from deities to their followers and religious worship in the realms has noticeably increased.

Faerun is the most stable it has been in over a century and many are claiming the Era of Upheaval has come to an end. But what of the mighty men and women who helped to usher in this new era of peace? What of that merry gang who traversed space and time in defence of countless thousands? Where are those humble heroes now? Where are the Purple Cloaks?

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Family Reunion
Saguine (Part 6)

Uncovering the mysterious origin story of Briss has been on the to-do list since our first few weeks. Five lengthy campaigns later and it’s getting harder and harder to meet up to do it justice. The solution? A six part story detailing the campaign that never was set between the events of Born of My Blood and Cloak and Dagger

Part 1: Ghosts in Athkatla
Part 2: One Step Behind
Part 3: A Priest in the East
Part 4: Life’s Author
Part 5: The Shambar Saints
Part 6: Family Reunion

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The Shambar Saints
Saguine (Part 5)

Uncovering the mysterious origin story of Briss has been on the to-do list since our first few weeks. Five lengthy campaigns later and it’s getting harder and harder to meet up to do it justice. The solution? A six part story detailing the campaign that never was set between the events of Born of My Blood and Cloak and Dagger

Part 1: Ghosts in Athkatla
Part 2: One Step Behind
Part 3: A Priest in the East
Part 4: Life’s Author
Part 5: The Shambar Saints
Part 6: Family Reunion

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Life's Author
Sanguine (Part 4)

Uncovering the mysterious origin story of Briss has been on the to-do list since our first few weeks. Five lengthy campaigns later and it’s getting harder and harder to meet up to do it justice. The solution? A six part story detailing the campaign that never was set between the events of Born of My Blood and Cloak and Dagger

Part 1: Ghosts in Athkatla
Part 2: One Step Behind
Part 3: A Priest in the East
Part 4: Life’s Author
Part 5: The Shambar Saints
Part 6: Family Reunion

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View
A Priest in the East
Saguine (Part 3)

Uncovering the mysterious origin story of Briss has been on the to-do list since our first few weeks. Five lengthy campaigns later and it’s getting harder and harder to meet up to do it justice. The solution? A six part story detailing the campaign that never was set between the events of Born of My Blood and Cloak and Dagger

Part 1: Ghosts in Athkatla
Part 2: One Step Behind
Part 3: A Priest in the East
Part 4: Life’s Author
Part 5: The Shambar Saints
Part 6: Family Reunion

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View
One Step Behind
Saguine (Part 2)

Uncovering the mysterious origin story of Briss has been on the to-do list since our first few weeks. Five lengthy campaigns later and it’s getting harder and harder to meet up to do it justice. The solution? A six part story detailing the campaign that never was set between the events of Born of My Blood and Cloak and Dagger

Part 1: Ghosts in Athkatla
Part 2: One Step Behind
Part 3: A Priest in the East
Part 4: Life’s Author
Part 5: The Shambar Saints
Part 6: Family Reunion

line-break.png

View
Ghosts in Athkatla
Saguine (Part1)

Uncovering the mysterious origin story of Briss has been on the to-do list since our first few weeks. Five lengthy campaigns later and it’s getting harder and harder to meet up to do it justice. The solution? A six part story detailing the campaign that never was set between the events of Born of My Blood and Cloak and Dagger

Part 1: Ghosts in Athkatla
Part 2: One Step Behind
Part 3: A Priest in the East
Part 4: Life’s Author
Part 5: The Shambar Saints
Part 6: Family Reunion

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With Ansel deep in a far away forest being treated by reclusive fey creatures, Briss had been left as the only fully fledged member of the Purple Cloaks. Briss, Millie and Tangim had arrived back at the tower a week ago and Briss had been struggling to motivate herself. Millie and Tangim were genuinely good people and they were both fiercely loyal to Briss and the Purple Cloaks. Unfortunately, their honest enthusiasm didn’t make them good fighters and Briss still didn’t feel she could rely on them in a fight. They had been on a number of small time quests but Briss knew that if they were dragged into a conflict like what she’d faced in the Silver Marches or the Underdark it would be a very different story.

Despite her doubt, Briss continued with the training. It had become habit and without the Purple Cloaks, she didn’t know where she would go. Millie and Tangim looked up to her and that was enough to keep her here… for now.

Another two weeks later and the team were returning from a brief adventure in the marshes south of Daggerford. A tribe of lizardfolk had been launching seemingly mindless raids on nearby settlements. The Purple Cloaks uncovered that an ancient bronze idol had been uncovered in the marshes and had been commanding the lizardfolk to do its bidding. Briss had taken on the role of fighter as she waded into combat with the reptilian tribe. Millie was never far from Briss, coaxing the lizardfolk into vulnerable positions and inspiring Briss with her arcane imbued songs. When the skirmish was over it was Tangim who was able to resist and silence the idol with his divine energies. Briss had expressed pride to her team and she meant it, they had done well. Down in the basement, Briss locked the idol away in one of the prison cells which had become a sort of item vault. As she did so, Briss reflected on the early adventures that had lead her here with Alyona, Theresa, Derrin and Grelda. At the time, her life had seemed so messy and complex, but looking back it was so simple.

As Briss came back upstairs, Tangim was pouring through the various letters and scrolls that had piled up in their absence. Tangim had become indispensable as the party’s accountant and secretary. Flicking through the papers, Tangim paused suddenly.
“This one’s for you boss, looks like it came from Amn.”
The gnome passed a small roll of parchment tied together with a trio of ribbons in the colours of Amn. Briss opened it there and then. As she read her mind began racing, and if she had a heartbeat it would have doubled.
“Anything interesting?” Millie quipped from the kitchen as balanced an unnecessary amount of food on a small wooden plate. Briss paused for a few moments.
“Not sure.”
Briss rolled up the scroll and tucked it into one of her many pockets before heading outside into the ground.

Briss made her way out the grounds and behind the tower to the cliff. Far below her Cloak’s private ship rocked in it mooring by the side of the Winding Water. Briss sat on the cliff and looked out across the landscape. She had to go. Looking down at the letter Briss re-read the words’
“Briss,

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The Spellslayer Dungeon

Still on the quest for Lady Vannath, the group returned to their rooms in tavern, only to be met with a mysterious note requesting their presence at the Low Lantern. As they decided to go, Briss was poisoned by a mysterious woman who requested they go into old tunnels that have long been forgotten by the Thieves Guild to retrive information about Spellslayer Wine and the person making it. After much trouble and a disappearing Alyona, the entire party gather and search the dungeon. Upon finding a recipe for Spellslayer wine, a very old employee of the Thieves Guild, but no sign of the creator, they return to the Low Lantern and Briss is cured. Briss and Aly went to warn the Thieves Guild, then the party retired for the evening as they planned to go speak with the Duke of Baldur’s Gate the next day, regarding Lady Vannath.

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Into the Woods

After spending an evening at Derrin’s mother’s, the party venture into Cloakwood forrest. They soon come face to face with its dangers as Briss almost gets taken out by a giant spider. Not long after dispatching with that danger, they comes across shapeshifting rats. Alyona gets infected with filth fever before they take a rest and Grelda cures her.

Venturing further into the woods, the group finds a man dying at the entrance to a cave. He claims his brother was taken by a pack of werewolves. The party head into the cave to investigate. Theresa howls and a werewolf comes rushing forward. After working out it’s susceptible to silver, the party dispatch it and begin to head further into the cave.

Two more bodies are found as they explore. The party also kill several more wolves, but manage to deter Derrin from drowning the werewolf puppies they find. During their progress through the cave, everyone apart from Grelda gets bitten, leading them to have moon fever.

As they party descend into the depths of the cave, they find a chamber with a tree inside it. Several shifters appear, saying that they shouldn’t be this far in the forrest and explains why the wood in so dangerous – the druids put the monsters there to prevent people from finding them. The group thanks the pack for their time and make a deal to not be attacked by them.

Upon reaching the surface, they make camp. Grelda, in an attempt to cure Briss and Theresa, makes their moon frenzy worse while Theresa heals Alyona, and stabilises Derrin. When they wake, Briss tries to attack Grelda. After restraining their friend, Derrin, Grelda, Briss, and Theresa get hit by darts, knocking them out. Alyona begins to panic, casting in the direction of the darts before also being hit. Before falling to the ground, she sees a man walking toward the group that looks a lot like Derrin.

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The Dungeon of Bhaal

Ryden informs Derrin that there are Druids in the heart of Cloakwood who may know about his father’s disappearance. The party gather and begin their journey there. On the way, they see a suspicious tent surrounded by orcs. Upon investigation, Purple Serenity find out that many orcs are within the tunnel and that they have been kidnapping people from the village to kill and perform rituals. After clearing the dungeon, they found a Bhaal book and horn. As they vacated the dungeon, it began to collapse and then the party made their way to Derrin’s childhood home.

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